Incentive Scheme Designer
Design and diagnose incentive contracts for situations where effort is unobservable (moral hazard). Use this skill when a user needs to motivate a contractor, employee, co-founder, or agent whose actions cannot be directly monitored; when a user is deciding between a fixed salary, piece-rate, equity share, bonus, or fine structure; when a user needs to set the bonus level so that high-quality effort is in the agent's self-interest; when a user must satisfy both the participation constraint (agent accepts the deal) and the incentive compatibility constraint (agent exerts the desired effort); when a user wants to diagnose why an existing incentive scheme is failing — through sandbagging, gaming, effort diversion, or lack of effort; when a user is deciding between carrots and sticks and needs to understand when each is preferred; when a user suspects financial incentives are crowding out intrinsic motivation (Gneezy/Rustichini effect); when a user manages people performing multiple tasks and needs to know whether to bundle or separate them based on complementarity vs. substitutability; when a user needs to understand efficiency wages and when above-market pay is the cheapest way to deter shirking. This skill covers the full principal-agent problem after a contract is signed. It does NOT cover pre-contract adverse selection (who to hire) — use the information-asymmetry-strategist skill for that.
What You'll Need
Skill Relationships
Unlocks
No dependent skills
